Checkpoint 4: harden native paths, authoring workflows and Player lifecycle

This commit is contained in:
Emil
2026-09-18 05:14:50 +03:00
parent 5ac4db438d
commit 45bc352d46
88 changed files with 12606 additions and 504 deletions
+6 -3
View File
@@ -80,9 +80,12 @@ and package execution tests; that is separate from physical GPU-driver testing.
## Troubleshooting
**Unknown component or schema version:** enable/register the missing runtime module
and rebuild. The Editor preserves its data as opaque authoring fields, but export
requires a matching runtime implementation.
**Unknown component:** enable/register the missing runtime module and rebuild. A
data-only custom component still needs a schema; it does not need callbacks.
**Schema version mismatch:** match the linked gameplay schema to the document or
apply an explicit data migration, then rebuild. The Editor preserves future or
missing component data as opaque fields; export requires a matching schema.
**Missing asset:** import the original source or Blender manifest again. Preserve its
sidecar so the AssetId remains stable. A cache copied from another project is not a