Checkpoint 4: harden native paths, authoring workflows and Player lifecycle

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Emil
2026-09-18 05:14:50 +03:00
parent 5ac4db438d
commit 45bc352d46
88 changed files with 12606 additions and 504 deletions
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# Editor workspace
The Editor follows the window's display scale. Text is rasterized at that scale;
panel dimensions are saved in logical units so the layout remains usable when
moving between displays. A scale change preserves focused text and cancels an
unfinished numeric, divider or gizmo drag without committing an edit.
The Editor edits saved scene data and previews it in a Vulkan viewport. **Play**
opens a separate Player process. Gameplay movement and spawned objects stay in that
process; stopping it leaves the authoring scene unchanged.