Checkpoint 4: harden native paths, authoring workflows and Player lifecycle
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{
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"blender": "Blender 4.5.3 LTS",
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"asset_id": "54c039e4-c19f-4365-a9f8-a38416ec6e3f",
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"initial_generation": "499f254ce440ecb86118f2f6803f21013e763d35cfdba1c4356be7a457eec718",
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"renamed_generation": "963e996b59ba11c2f9dd9eba51b89e7ae3f3dce6f177e4adaf5682479cb204a8",
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"stable_output_ids": true,
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"removed_output_conflict": true,
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"failed_import_keeps_generation": true,
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"authoring_preserved": true,
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"live_editor": {
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"conflict_keeps_visible_generation": true,
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"instances": 2,
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"live_geometry_updated": true,
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"opaque_gameplay_preserved": true,
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"physics_fields_preserved": true,
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"placement_and_tint_preserved": true,
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"status": "passed",
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"validation_enabled": true,
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"validation_errors": 0
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},
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"source_context": "Shared Linux checkpoint 4 working tree around 5ac4db4; not a clean-commit result",
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"reproduce": "python3 tools/verify_blender_roundtrip.py --blender PATH --editor build/linux-debug/faset_editor --ui-probe build/linux-debug/faset_blender_editor_probe --output NEW_DIRECTORY"
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}
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