Checkpoint 4: harden native paths, authoring workflows and Player lifecycle
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{
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"format": "faset.offline-build",
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"version": 1,
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"revision": "d834cfad67cd81d8c4998b90c16791361ca8c0f8",
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"recorded_at_utc": "2026-09-18T01:33:07.301477+00:00",
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"seconds": 174.03467636999994,
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"returncode": 0,
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"network": "fresh user/network namespace; external connection must fail",
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"source": "git archive of committed HEAD; no existing build directory",
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"inputs": "prefetched archives + Slang; system compiler, SDK and development libraries",
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"tests": "full native build, CPU CTests; GPU/window execution verified separately"
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}
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