Checkpoint 4: harden native paths, authoring workflows and Player lifecycle

This commit is contained in:
Emil
2026-09-18 05:14:50 +03:00
parent 5ac4db438d
commit 45bc352d46
88 changed files with 12606 additions and 504 deletions
@@ -0,0 +1,12 @@
{
"format": "faset.offline-build",
"version": 1,
"revision": "d834cfad67cd81d8c4998b90c16791361ca8c0f8",
"recorded_at_utc": "2026-09-18T01:33:07.301477+00:00",
"seconds": 174.03467636999994,
"returncode": 0,
"network": "fresh user/network namespace; external connection must fail",
"source": "git archive of committed HEAD; no existing build directory",
"inputs": "prefetched archives + Slang; system compiler, SDK and development libraries",
"tests": "full native build, CPU CTests; GPU/window execution verified separately"
}