Show and configure safe Editor autosave

This commit is contained in:
Emil
2026-09-24 02:25:55 +03:00
parent 77c145fa02
commit 45c5d2d188
6 changed files with 304 additions and 50 deletions
+56 -3
View File
@@ -4,7 +4,7 @@
#include <iostream>
#include <thread>
int main(int argc, char** argv) {
int test_main(int argc, char** argv) {
using namespace faset;
if (argc >= 3 && std::string_view(argv[1]) == "--editor-probe") {
Json arguments = Json::array();
@@ -36,6 +36,8 @@ int main(int argc, char** argv) {
require(!session.play_pending() && !session.playing(), "test",
"Stop must cancel a pending Play build");
const auto initial = commands.call("faset_project_settings_get", Json::object());
require(initial.at("settings").at("editor").at("autosave") == true, "test",
"Missing autosave setting must read as enabled");
auto changed = commands.call("faset_project_settings_set",
{{"revision", initial.at("revision")},
{"settings",
@@ -75,15 +77,57 @@ int main(int argc, char** argv) {
atomic_write_json(root / "project.faset.json", external);
rejects({{"revision", changed.at("revision")}, {"settings", {{"name", "Race"}}}},
"revision.conflict");
const auto reloaded = commands.call("faset_project_settings_get", Json::object());
auto reloaded = commands.call("faset_project_settings_get", Json::object());
auto explicit_default = external;
explicit_default["editor"]["autosave"] = true;
atomic_write_json(root / "project.faset.json", explicit_default);
rejects({{"revision", reloaded.at("revision")},
{"settings", {{"name", "Lost external write"}}}},
"revision.conflict");
reloaded = commands.call("faset_project_settings_get", Json::object());
changed =
commands.call("faset_project_settings_set", {{"revision", reloaded.at("revision")},
{"settings", {{"name", "Preserved"}}}});
require(changed.at("settings").at("custom_tool").at("keep") == true, "test",
"Saving settings erased unknown project metadata");
require(changed.at("settings").at("scripting") == external.at("scripting") &&
changed.at("settings").at("editor") == external.at("editor"),
changed.at("settings").at("editor").at("script_editor") ==
external.at("editor").at("script_editor"),
"test", "Project settings erased Lua configuration or external editor command");
const auto autosave_off = commands.call(
"faset_project_settings_set",
{{"revision", changed.at("revision")},
{"settings", {{"editor", {{"autosave", false}}}}}});
require(autosave_off.at("settings").at("editor").at("autosave") == false &&
session.project().at("editor").at("script_editor") ==
external.at("editor").at("script_editor"),
"test", "Autosave setting must merge without erasing the editor command");
session.poll();
require(commands.call("faset_autosave_status", Json::object()).at("enabled") == false,
"test", "Autosave disable must take effect in the current session");
{
editor::Session reopened({root, path_from_utf8(FASET_TEST_ENGINE), {}});
reopened.poll();
require(reopened.commands()
.call("faset_autosave_status", Json::object())
.at("enabled") == false,
"test", "Autosave setting must survive Editor reopen");
}
rejects({{"revision", changed.at("revision")},
{"settings", {{"editor", {{"autosave", true}}}}}},
"revision.conflict");
rejects({{"revision", autosave_off.at("revision")},
{"settings", {{"editor", {{"autosave", "sometimes"}}}}}},
"project.autosave");
rejects({{"revision", autosave_off.at("revision")},
{"settings", {{"editor", {{"script_editor", {"other"}}}}}}},
"project.setting");
changed = commands.call("faset_project_settings_set",
{{"revision", autosave_off.at("revision")},
{"settings", {{"editor", {{"autosave", true}}}}}});
session.poll();
require(commands.call("faset_autosave_status", Json::object()).at("enabled") == true,
"test", "Autosave enable must take effect in the current session");
const auto setup = commands.call("faset_lua_setup", Json::object());
require(setup.at("configuration_created") == true &&
setup.at("scripts_configuration_created") == true &&
@@ -193,3 +237,12 @@ int main(int argc, char** argv) {
return 1;
}
}
#ifdef _WIN32
int wmain(int argc, wchar_t** argv) {
return run_utf8_main(argc, argv, test_main);
}
#else
int main(int argc, char** argv) {
return test_main(argc, argv);
}
#endif
+71 -2
View File
@@ -1,6 +1,8 @@
#include <faset/core/io.hpp>
#include <faset/editor/editor_ui.hpp>
#include <chrono>
#include <iostream>
#include <thread>
using namespace faset;
namespace {
void check(bool value, const std::string& message) {
@@ -50,6 +52,7 @@ int main() {
{"id", new_id()},
{"name", "Original project"},
{"dimension", 3},
{"editor", {{"script_editor", {"zed", "{file}"}}}},
{"custom_metadata", {{"preserve", true}}}});
editor::Session session({root, path_from_utf8(FASET_TEST_ENGINE), root});
render::Renderer renderer({1280, 800, "Project settings acceptance", true, true});
@@ -73,6 +76,13 @@ int main() {
open(ui);
check(ui.widgets().find("project-settings-name")->text == "Original project",
"Opening settings reloads current saved values");
check(ui.widgets().find("project-settings-autosave")->checked,
"Missing autosave setting appears enabled in Project settings");
check(ui.widgets().focus("project-settings-autosave"),
"Keyboard focus reaches the Autosave toggle");
ui.frame({key("Space")});
check(!ui.widgets().find("project-settings-autosave")->checked,
"Space toggles Autosave from the keyboard");
text(ui, "project-settings-name", "Новый проект");
click(ui, "project-settings-2d");
click(ui, "project-scene-choice-1");
@@ -81,11 +91,25 @@ int main() {
click(ui, "project-settings-save");
auto saved = read_json(project_file);
check(saved["name"] == "Новый проект" && saved["dimension"] == 2 &&
saved["start_scene"] == "Scenes/Другая.scene.json",
saved["start_scene"] == "Scenes/Другая.scene.json" &&
saved["editor"]["autosave"] == false,
"Explicit Save project persists typed settings");
check(saved["custom_metadata"] == project_before["custom_metadata"] &&
saved["id"] == project_before["id"],
saved["id"] == project_before["id"] &&
saved["editor"]["script_editor"] ==
project_before["editor"]["script_editor"],
"Project settings preserve unknown metadata and project identity");
ui.frame({});
check(ui.widgets().find("autosave-status")->text == "Autosave off",
"Disabling Autosave is visible in the Editor status bar");
open(ui);
check(!ui.widgets().find("project-settings-autosave")->checked,
"Autosave preference is restored when reopening Project settings");
click(ui, "project-settings-autosave");
click(ui, "project-settings-save");
saved = read_json(project_file);
check(saved["editor"]["autosave"] == true,
"Autosave can be enabled again through Project settings");
check(session.authoring().query(ui.current_document()) == document_before,
"Project settings do not change current document, dimension, revision or Undo");
open(ui);
@@ -118,6 +142,51 @@ int main() {
"Save after explicit reload uses new content revision");
check(session.authoring().query(ui.current_document()) == document_before,
"Project settings remain outside scene Undo throughout conflicts");
const auto original_document = ui.current_document();
const auto revision =
session.authoring().query(original_document).at("revision").get<std::uint64_t>();
session.authoring().transact(
original_document, revision,
Json::array({{{"op", "scene.rename"}, {"name", "Pending autosave"}}}));
ui.frame({});
check(ui.widgets().find("autosave-status")->text == "Pending autosave",
"Status bar shows pending scene save after edit");
session.authoring().save(original_document);
ui.frame({});
check(ui.widgets().find("autosave-status")->text == "Saved",
"Status bar returns to Saved after the scene reaches disk");
session.authoring().transact(
original_document,
session.authoring().query(original_document).at("revision"),
Json::array({{{"op", "scene.rename"}, {"name", "Conflicting autosave"}}}));
ui.frame({});
auto disk_scene = read_json(root / "Scenes/Главная.scene.json");
disk_scene["name"] = "External scene edit";
atomic_write_json(root / "Scenes/Главная.scene.json", disk_scene);
std::this_thread::sleep_for(std::chrono::milliseconds(2100));
ui.frame({});
check(ui.widgets().find("autosave-status")->text == "Save conflict" &&
ui.widgets().find("autosave-status")->tooltip.find("Save As") !=
std::string::npos,
"Disk conflict remains visible with Save As guidance");
renderer.render(ui.snapshot());
renderer.capture(root / "autosave-conflict.ppm");
check(ui.widgets().focus("autosave-save-as"),
"Keyboard focus reaches the recovery Save As action");
ui.frame({key("Return")});
check(ui.widgets().find("menu-popup")->visible &&
ui.widgets().find("save-path")->visible,
"Recovery action opens an editable Save As path");
ui.frame({key("Escape")});
const auto unnamed = session.authoring().create("Unsaved", 2);
session.authoring().transact(
unnamed.at("id"), unnamed.at("revision"),
Json::array({{{"op", "scene.rename"}, {"name", "Needs a path"}}}));
ui.select_document(unnamed.at("id"));
ui.frame({});
check(ui.widgets().find("autosave-status")->text == "Save As required" &&
ui.widgets().find("autosave-save-as")->visible,
"Unnamed dirty scene is never assigned an implicit path");
open(ui);
renderer.render(ui.snapshot());
renderer.capture(root / "project-settings.ppm");