Show and configure safe Editor autosave
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@@ -1,6 +1,8 @@
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#include <faset/core/io.hpp>
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#include <faset/editor/editor_ui.hpp>
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#include <chrono>
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#include <iostream>
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#include <thread>
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using namespace faset;
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namespace {
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void check(bool value, const std::string& message) {
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@@ -50,6 +52,7 @@ int main() {
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{"id", new_id()},
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{"name", "Original project"},
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{"dimension", 3},
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{"editor", {{"script_editor", {"zed", "{file}"}}}},
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{"custom_metadata", {{"preserve", true}}}});
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editor::Session session({root, path_from_utf8(FASET_TEST_ENGINE), root});
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render::Renderer renderer({1280, 800, "Project settings acceptance", true, true});
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@@ -73,6 +76,13 @@ int main() {
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open(ui);
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check(ui.widgets().find("project-settings-name")->text == "Original project",
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"Opening settings reloads current saved values");
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check(ui.widgets().find("project-settings-autosave")->checked,
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"Missing autosave setting appears enabled in Project settings");
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check(ui.widgets().focus("project-settings-autosave"),
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"Keyboard focus reaches the Autosave toggle");
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ui.frame({key("Space")});
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check(!ui.widgets().find("project-settings-autosave")->checked,
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"Space toggles Autosave from the keyboard");
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text(ui, "project-settings-name", "Новый проект");
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click(ui, "project-settings-2d");
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click(ui, "project-scene-choice-1");
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@@ -81,11 +91,25 @@ int main() {
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click(ui, "project-settings-save");
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auto saved = read_json(project_file);
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check(saved["name"] == "Новый проект" && saved["dimension"] == 2 &&
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saved["start_scene"] == "Scenes/Другая.scene.json",
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saved["start_scene"] == "Scenes/Другая.scene.json" &&
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saved["editor"]["autosave"] == false,
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"Explicit Save project persists typed settings");
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check(saved["custom_metadata"] == project_before["custom_metadata"] &&
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saved["id"] == project_before["id"],
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saved["id"] == project_before["id"] &&
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saved["editor"]["script_editor"] ==
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project_before["editor"]["script_editor"],
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"Project settings preserve unknown metadata and project identity");
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ui.frame({});
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check(ui.widgets().find("autosave-status")->text == "Autosave off",
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"Disabling Autosave is visible in the Editor status bar");
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open(ui);
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check(!ui.widgets().find("project-settings-autosave")->checked,
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"Autosave preference is restored when reopening Project settings");
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click(ui, "project-settings-autosave");
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click(ui, "project-settings-save");
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saved = read_json(project_file);
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check(saved["editor"]["autosave"] == true,
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"Autosave can be enabled again through Project settings");
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check(session.authoring().query(ui.current_document()) == document_before,
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"Project settings do not change current document, dimension, revision or Undo");
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open(ui);
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@@ -118,6 +142,51 @@ int main() {
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"Save after explicit reload uses new content revision");
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check(session.authoring().query(ui.current_document()) == document_before,
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"Project settings remain outside scene Undo throughout conflicts");
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const auto original_document = ui.current_document();
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const auto revision =
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session.authoring().query(original_document).at("revision").get<std::uint64_t>();
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session.authoring().transact(
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original_document, revision,
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Json::array({{{"op", "scene.rename"}, {"name", "Pending autosave"}}}));
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ui.frame({});
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check(ui.widgets().find("autosave-status")->text == "Pending autosave",
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"Status bar shows pending scene save after edit");
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session.authoring().save(original_document);
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ui.frame({});
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check(ui.widgets().find("autosave-status")->text == "Saved",
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"Status bar returns to Saved after the scene reaches disk");
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session.authoring().transact(
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original_document,
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session.authoring().query(original_document).at("revision"),
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Json::array({{{"op", "scene.rename"}, {"name", "Conflicting autosave"}}}));
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ui.frame({});
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auto disk_scene = read_json(root / "Scenes/Главная.scene.json");
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disk_scene["name"] = "External scene edit";
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atomic_write_json(root / "Scenes/Главная.scene.json", disk_scene);
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std::this_thread::sleep_for(std::chrono::milliseconds(2100));
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ui.frame({});
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check(ui.widgets().find("autosave-status")->text == "Save conflict" &&
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ui.widgets().find("autosave-status")->tooltip.find("Save As") !=
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std::string::npos,
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"Disk conflict remains visible with Save As guidance");
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renderer.render(ui.snapshot());
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renderer.capture(root / "autosave-conflict.ppm");
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check(ui.widgets().focus("autosave-save-as"),
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"Keyboard focus reaches the recovery Save As action");
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ui.frame({key("Return")});
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check(ui.widgets().find("menu-popup")->visible &&
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ui.widgets().find("save-path")->visible,
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"Recovery action opens an editable Save As path");
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ui.frame({key("Escape")});
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const auto unnamed = session.authoring().create("Unsaved", 2);
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session.authoring().transact(
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unnamed.at("id"), unnamed.at("revision"),
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Json::array({{{"op", "scene.rename"}, {"name", "Needs a path"}}}));
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ui.select_document(unnamed.at("id"));
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ui.frame({});
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check(ui.widgets().find("autosave-status")->text == "Save As required" &&
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ui.widgets().find("autosave-save-as")->visible,
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"Unnamed dirty scene is never assigned an implicit path");
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open(ui);
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renderer.render(ui.snapshot());
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renderer.capture(root / "project-settings.ppm");
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