Record Windows SwiftShader lighting acceptance

This commit is contained in:
Emil
2026-09-24 03:58:49 +03:00
parent f384af705d
commit 48c60ea424
3 changed files with 19 additions and 8 deletions
+6 -2
View File
@@ -543,5 +543,9 @@ slower; all 8160 tiles overflowed at 128. A separate localized-range scene
was 0.103/0.214/0.440 ms faster at those counts, with no overflows. There is
no robust scene/device runtime predictor yet, so `Auto` remains forward and
`Tiled` is explicit. Linux Debug passed 62 CTests with one window skip;
pinned Linux SwiftShader passed all six P3 cases. Windows CI on this new
revision and P3 temporal reconstruction are separate acceptance work.
pinned Linux SwiftShader passed all six P3 cases. At `a0a4e29`,
[native/manual CI](https://github.com/emil28092005/Faset_Engine/actions/runs/35939232585)
and [Windows graphics/SwiftShader CI](https://github.com/emil28092005/Faset_Engine/actions/runs/35939232615)
passed. The Windows job completed all 64 CTests and ran two relocated Release
games for 120 frames each. P3 temporal reconstruction and the final combined
revision still require their own acceptance.