Reuse verified gameplay schema and build generations
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@@ -72,6 +72,31 @@ void run(const fs::path& root) {
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check(!fs::exists(native / "sentinel"),
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"Changed toolchain invalidates only the generated native tree");
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atomic_write(native / "faset_player", "player-v1\n");
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atomic_write(native / "faset_schema_exporter", "exporter-v1\n");
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atomic_write(native / "CMakeCache.txt", "recipe-v1\n");
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atomic_write(native / "shaders/vertexMain.spv", "shader-v1\n");
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atomic_write(native / "faset_runtime.dll", "runtime-v1\n");
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auto package_key = [&] (const editor::BuildInputs& inputs) {
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return editor::build_package_key(inputs, native, "Debug", native / "faset_player",
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native / "faset_schema_exporter");
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};
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const auto first_key = package_key(changed_tool);
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check(first_key != package_key(changed_declaration) &&
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first_key != package_key(with_lua),
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"Toolchain and Lua source changes invalidate package identity");
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auto option_config = config;
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option_config.configure_arguments.push_back("-DFASET_TEST_OPTION=ON");
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check(first_key != package_key(editor::capture_build_inputs(option_config, lua)),
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"Configure option changes invalidate package identity");
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atomic_write(native / "shaders/vertexMain.spv", "shader-v2\n");
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check(first_key != package_key(changed_tool),
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"Shader bytes invalidate package identity");
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atomic_write(native / "shaders/vertexMain.spv", "shader-v1\n");
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atomic_write(native / "faset_runtime.dll", "runtime-v2\n");
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check(first_key != package_key(changed_tool),
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"Runtime DLL bytes invalidate package identity");
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fs::create_directories(root / "outside");
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std::error_code link_error;
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fs::create_directory_symlink(root / "outside", scripts / "linked", link_error);
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@@ -92,7 +117,7 @@ int main() {
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try {
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run(root);
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fs::remove_all(root);
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std::cout << "Complete source and toolchain snapshot contracts passed\n";
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std::cout << "Source, toolchain and native package identity contracts passed\n";
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return 0;
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} catch (const std::exception& error) {
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std::cerr << error.what() << '\n';
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