Preserve source locations across cached imports and record MVP acceptance
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{
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"format": "faset.editor-recovery-verification",
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"version": 1,
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"status": "passed",
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"checks": [
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"acknowledged unsaved edit survives killed Editor and explicit recovery",
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"failed save preserves live authoring and last saved file",
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"failed Player process is reported without changing authoring data",
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"Undo repairs the scene, then Play and Stop leave authoring unchanged",
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"failed C++ build keeps prior schema and reports stale status",
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"fixed C++ rebuild restores current schema status",
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"failed import preserves authoring"
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],
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"recorded_at_utc": "2026-09-18T02:50:13.733355+00:00",
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"platform": "Linux-7.0.0-31-generic-x86_64-with-glibc2.43",
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"editor_sha256": "04baf2ec09f3f097657553d5b862ba5c90749d2cdbf4a239c6b92a45dee56ee9",
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"logs": [
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"build completed",
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"Gameplay schema loaded",
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"Play started in a separate Player process",
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"Player failed: unsupported builtin component version: faset.transform\n",
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"Player exited with code 1",
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"build completed",
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"Gameplay schema loaded",
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"Play started in a separate Player process",
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"New round: collect the three gold cubes, then reach the green exit. E resets.\n{\"device\":\"NVIDIA GeForce RTX 2080 Ti\",\"dimension\":2,\"frames\":411,\"ticks\":104,\"validation_errors\":0}\n",
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"Play stopped; authoring scene unchanged",
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"build failed: Process exited with code 1; see job log; previous gameplay metadata remains available and is marked stale",
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"build completed",
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"Gameplay schema loaded",
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"Asset import failed: Cannot read: /home/emil/Desktop/Faset_Engine/.cache/editor-recovery-final-candidate/project/Assets/missing.glb\n"
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],
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"engine_commit": "0f34b036313c011861dbfd5828ed45c4f7940b05",
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"engine_commit_at_completion": "0f34b036313c011861dbfd5828ed45c4f7940b05",
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"source_note": "Completed before pending moved-input freshness changes to asset_data.cpp/asset_pipeline.cpp; final-candidate committed engine source."
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}
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