Link final P1 and P3 records from the Manual
Native and manual checks / native (ubuntu-24.04) (push) Failing after 37s
Native and manual checks / manual (push) Successful in 33s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s

This commit is contained in:
Emil
2026-09-24 05:24:53 +03:00
parent bf2ab0be5a
commit 518b3d0ce0
4 changed files with 25 additions and 11 deletions
@@ -115,16 +115,18 @@ evidence. The parallel [native/manual CI](https://github.com/emil28092005/Faset_
passed on Linux and Windows. This is **software** Vulkan; Windows did not have an
active Khronos validation layer (`validation_enabled: false`), and no physical
Windows GPU/driver performance claim follows. The later [combined P1/P3 Windows
graphics CI](https://github.com/emil28092005/Faset_Engine/actions/runs/35942307579)
at `87230f3` passed 74/74 CTests, including real diagnostic navigation, real
Release export integration and all three relocated games. The physical-GPU
Linux reference above had active validation.
graphics CI](https://github.com/emil28092005/Faset_Engine/actions/runs/35944875002)
at clean `4a3453e` passed 74/74 CTests, including real diagnostic navigation,
real Release export integration and all three relocated games for 120 frames.
The [parallel native/manual CI](https://github.com/emil28092005/Faset_Engine/actions/runs/35944874993)
passed on Linux and Windows. The physical-GPU Linux reference above had active
validation; Windows graphics used pinned SwiftShader.
## P1 acceptance record
| Area | Evidence and current limit |
| --- | --- |
| Lua | Linux native and Release [relocated Lua result](../lua-release-2026-09-24/README.md), repeated in the [clean combined three-game Release reference](final-release/README.md); Windows CPU/SwiftShader [combined 74-test suite](https://github.com/emil28092005/Faset_Engine/actions/runs/35942307579) and [relocated Lua-only Release report](windows-4ac02ee/playable-report.json), 120 completed frames. |
| Lua | Linux native and Release [relocated Lua result](../lua-release-2026-09-24/README.md), repeated in the [clean combined three-game Release reference](final-release/README.md); Windows CPU/SwiftShader [combined 74-test suite](https://github.com/emil28092005/Faset_Engine/actions/runs/35944875002) and [relocated Lua-only Release report](windows-4ac02ee/playable-report.json), 120 completed frames. |
| Cache and rollback | [Five verified hits](report.json), `build_cache` and `build_schema_publication` contracts for headers, toolchain, schema/shader corruption and source races; the raw failed/recovered build retains the previous pointer. |
| Diagnostics | `build_diagnostics` fixtures cover Clang, clang-cl, Lua, Unicode and unparseable output. The raw real failure above found a staged-source mapping gap; [the replay](diagnostic-replay.json), parser case, warning-flood case and real BuildService integration assertion cover the correction. |
| Starters/navigation | [Four runnable C++/Lua × 2D/3D starters](../p1-starters-linux-2026-09-24.md) plus launcher/CLI and source-open tests. |