Add optional Lua scripting module, examples, and validation

This commit is contained in:
emil28092005
2026-09-18 11:28:50 +03:00
parent 06210aac23
commit 5a67735ff4
45 changed files with 3887 additions and 92 deletions
+46 -2
View File
@@ -55,6 +55,8 @@ int main() {
}
auto external = session.project();
external["custom_tool"] = {{"keep", true}};
external["scripting"] = {{"lua", {{"scripts", Json::array()}}}};
external["editor"] = {{"script_editor", {"zed", "{file}"}}};
atomic_write_json(root / "project.faset.json", external);
rejects({{"revision", changed.at("revision")}, {"settings", {{"name", "Race"}}}},
"revision.conflict");
@@ -64,6 +66,48 @@ int main() {
{"settings", {{"name", "Preserved"}}}});
require(changed.at("settings").at("custom_tool").at("keep") == true, "test",
"Saving settings erased unknown project metadata");
require(changed.at("settings").at("scripting") == external.at("scripting") &&
changed.at("settings").at("editor") == external.at("editor"),
"test", "Project settings erased Lua configuration or external editor command");
const auto setup = commands.call("faset_lua_setup", Json::object());
require(setup.at("configuration_created") == true &&
std::filesystem::is_regular_file(root / ".faset/lua/faset.lua") &&
read_json(root / ".luarc.json").at("runtime.version") == "Lua 5.4",
"test", "LuaLS setup did not install annotations and configuration");
const Json custom_luarc = {{"runtime.version", "Lua 5.4"},
{"workspace.library", {"Custom/Lua"}},
{"custom_setting", true}};
atomic_write_json(root / ".luarc.json", custom_luarc);
require(commands.call("faset_lua_setup", Json::object()).at("configuration_created") ==
false &&
read_json(root / ".luarc.json") == custom_luarc,
"test", "LuaLS setup overwrote the user's configuration");
auto reject_command = [&](const std::string& name, const Json& args,
const std::string& code) {
try {
commands.call(name, args);
} catch (const Error& error) {
require(error.json().at("code") == code, "test",
"Unexpected error for invalid Lua editor command");
return;
}
throw std::runtime_error("Invalid Lua editor command was accepted");
};
reject_command("faset_lua_refresh", Json::object(), "lua.disabled");
reject_command("faset_lua_reload", Json::object(), "play.not_running");
reject_command("faset_script_open", {{"path", "Scripts/Gameplay.cpp"}}, "lua.source");
atomic_write(root / "Scripts/behavior.lua", "return faset.behavior { id = 'game.test' }\n");
reject_command("faset_script_open",
{{"path", "Scripts/behavior.lua"}, {"editor", {"{file}"}}}, "lua.editor");
reject_command("faset_script_open", {{"path", "Scripts/behavior.lua"}, {"editor", {""}}},
"lua.editor");
auto bad_lua_project = session.project();
bad_lua_project["scripting"] = {{"lua", {{"scripts", {"Scripts/missing.lua"}}}}};
atomic_write_json(root / "project.faset.json", bad_lua_project);
const auto invalid_lua_status = commands.call("faset_schema_status", Json::object());
require(invalid_lua_status.at("stale") == true &&
!invalid_lua_status.at("error").get<std::string>().empty(),
"test", "Invalid Lua manifest did not mark schema stale with diagnostics");
external["version"] = 999;
atomic_write_json(root / "project.faset.json", external);
bool rejected = false;
@@ -74,8 +118,8 @@ int main() {
}
require(rejected, "test", "Future project version was reinterpreted");
std::filesystem::remove_all(root);
std::cout << "Project settings validation, save, external revision conflicts and opaque "
"metadata passed\n";
std::cout << "Project settings validation, revision conflicts, opaque metadata, LuaLS "
"configuration preservation and Lua editor commands passed\n";
return 0;
} catch (const std::exception& error) {
std::cerr << error.what() << "\nFixture retained at " << root << '\n';