Fix Windows Vulkan driver discovery and add fast graphics-data checks
This commit is contained in:
@@ -264,6 +264,8 @@ void run() {
|
||||
auto importedScene = scene;
|
||||
importedScene["entities"][1]["components"][1]["fields"]["asset"] = imported.asset_id;
|
||||
snapshot = view.build(importedScene, 1);
|
||||
for (const auto& diagnostic : view.diagnostics())
|
||||
std::cerr << "Cooked fixture: " << diagnostic << '\n';
|
||||
check(view.diagnostics().empty(), "valid cooked texture/material produces no error");
|
||||
check(snapshot.draws.size() == 1 && snapshot.draws[0].mesh->vertices.size() == 3,
|
||||
"cooked mesh reaches render snapshot");
|
||||
|
||||
Reference in New Issue
Block a user