Expose and package temporal rendering with guarded edge history
Native and manual checks / native (ubuntu-24.04) (push) Failing after 37s
Native and manual checks / manual (push) Successful in 27s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
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Native and manual checks / native (ubuntu-24.04) (push) Failing after 37s
Native and manual checks / manual (push) Successful in 27s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
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@@ -239,6 +239,7 @@ class Renderer {
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VisibilityMode visibility_mode() const;
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void set_temporal_mode(TemporalMode mode, float render_scale = 1.f);
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TemporalMode temporal_mode() const;
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float render_scale() const;
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void set_visibility_diagnostics(bool enabled);
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// Reads the most recently completed HZB mip for editor diagnostics only.
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// Normal visibility decisions remain entirely on the GPU.
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