Checkpoint 1: implement native subsystems and begin the gameplay manual

This commit is contained in:
Emil
2026-09-18 03:01:30 +03:00
parent decf49084d
commit 903c97444b
73 changed files with 3932 additions and 6 deletions
+7
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#pragma once
#include <faset/runtime/Runtime.hpp>
namespace faset::gameplay {
void registerGameplay(runtime::Runtime& runtime);
nlohmann::json schema();
}