Checkpoint 1: implement native subsystems and begin the gameplay manual

This commit is contained in:
Emil
2026-09-18 03:01:30 +03:00
parent decf49084d
commit 903c97444b
73 changed files with 3932 additions and 6 deletions
+6
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// Build-time HLSL compatibility fixture: compiled by the same Slang toolchain.
[[vk::binding(0, 0)]] RWStructuredBuffer<float4> outputValues;
[numthreads(1, 1, 1)]
void compatibilityMain(uint3 id : SV_DispatchThreadID) {
outputValues[id.x] = float4(0.25, 0.5, 0.75, 1.0);
}