Refresh Lua Release evidence after verifier review
Native and manual checks / native (ubuntu-24.04) (push) Failing after 34s
Native and manual checks / manual (push) Successful in 29s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
Native and manual checks / native (ubuntu-24.04) (push) Failing after 34s
Native and manual checks / manual (push) Successful in 29s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
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@@ -1,7 +1,7 @@
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# Lua-only Release game: relocated execution
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This is a local Linux result for source revision
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`846f1f459d61ee0f878ab9ad116ac0e75d74d588` on 2026-09-24. The
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`433185717e1f324acb6eaf186818589d11697453` on 2026-09-24. The
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[machine-readable report](report.json) records the exact source input hashes,
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Release package, Editor binary hash, command arguments and elapsed times. The
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Editor itself was built with the `linux-release` preset. The exported Player
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@@ -25,6 +25,10 @@ resource/timing definitions; the [validate](lua-validate.json),
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results. The [PNG preview](lua.png) is a lossless conversion of the checked
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PPM.
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The verifier also confirmed a clean Git source tree, rejected undeclared
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package files and unexpected C++ script files, classified the selected device
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as physical, and found the sample Lua `on_start` log in the relocated run.
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To repeat this check from a built checkout, choose a **new, empty** output
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directory:
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