Checkpoint 2: integrate native Editor, MCP, gameplay builds and standalone export
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{
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"root": {
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"id": "root", "kind": "column", "layout": {"gap": 1},
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"children": [
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{"id": "menubar", "kind": "panel", "layout": {"height": 34, "padding": 3}},
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{"id": "toolbar", "kind": "panel", "layout": {"height": 40, "padding": 5}},
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{"id": "workspace", "kind": "row", "layout": {"flex": 1, "gap": 1}, "children": [
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{"id": "scene_panel", "kind": "panel", "layout": {"width": 224, "min_width": 150, "gap": 0}},
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{"id": "left_divider", "kind": "divider", "layout": {"width": 5}},
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{"id": "viewport", "kind": "viewport", "layout": {"flex": 1, "min_width": 180}},
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{"id": "right_divider", "kind": "divider", "layout": {"width": 5}},
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{"id": "inspector_panel", "kind": "panel", "layout": {"width": 300, "min_width": 210, "gap": 0}}
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]},
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{"id": "bottom_divider", "kind": "divider", "layout": {"height": 5}},
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{"id": "bottom_panel", "kind": "panel", "layout": {"height": 184, "min_height": 90, "gap": 0}},
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{"id": "statusbar", "kind": "panel", "layout": {"height": 26, "padding": 0}}
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]
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}
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}
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