Checkpoint 2: integrate native Editor, MCP, gameplay builds and standalone export
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+14
-3
@@ -6,13 +6,24 @@ target_compile_features(faset_runtime PUBLIC cxx_std_20)
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target_include_directories(faset_runtime PUBLIC ${CMAKE_CURRENT_LIST_DIR}/../include)
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target_link_libraries(faset_runtime PUBLIC nlohmann_json::nlohmann_json PRIVATE EnTT::EnTT box2d box3d)
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add_library(faset_gameplay STATIC ${CMAKE_CURRENT_LIST_DIR}/../examples/gameplay/Gameplay.cpp)
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set(FASET_GAMEPLAY_SOURCE_DIR "${PROJECT_SOURCE_DIR}/examples/gameplay" CACHE PATH "Directory containing the game's Gameplay.cpp and Gameplay.hpp")
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if(NOT EXISTS "${FASET_GAMEPLAY_SOURCE_DIR}/Gameplay.cpp" OR NOT EXISTS "${FASET_GAMEPLAY_SOURCE_DIR}/Gameplay.hpp")
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message(FATAL_ERROR "FASET_GAMEPLAY_SOURCE_DIR must contain Gameplay.cpp and Gameplay.hpp")
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endif()
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add_library(faset_gameplay STATIC "${FASET_GAMEPLAY_SOURCE_DIR}/Gameplay.cpp")
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add_library(Faset::Gameplay ALIAS faset_gameplay)
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target_include_directories(faset_gameplay PUBLIC ${CMAKE_CURRENT_LIST_DIR}/../examples/gameplay)
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target_include_directories(faset_gameplay PUBLIC "${FASET_GAMEPLAY_SOURCE_DIR}")
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target_link_libraries(faset_gameplay PUBLIC faset_runtime)
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if(BUILD_TESTING)
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add_executable(faset_runtime_tests ${CMAKE_CURRENT_LIST_DIR}/../tests/runtime_tests.cpp)
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target_link_libraries(faset_runtime_tests PRIVATE faset_runtime faset_gameplay)
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if(FASET_GAMEPLAY_SOURCE_DIR STREQUAL "${PROJECT_SOURCE_DIR}/examples/gameplay")
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target_link_libraries(faset_runtime_tests PRIVATE faset_runtime faset_gameplay)
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else()
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add_library(faset_gameplay_test_fixture STATIC ${CMAKE_CURRENT_LIST_DIR}/../examples/gameplay/Gameplay.cpp)
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target_include_directories(faset_gameplay_test_fixture PUBLIC ${CMAKE_CURRENT_LIST_DIR}/../examples/gameplay)
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target_link_libraries(faset_gameplay_test_fixture PUBLIC faset_runtime)
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target_link_libraries(faset_runtime_tests PRIVATE faset_runtime faset_gameplay_test_fixture)
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endif()
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add_test(NAME runtime_contracts COMMAND faset_runtime_tests)
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endif()
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