Checkpoint 2: integrate native Editor, MCP, gameplay builds and standalone export
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@@ -0,0 +1,14 @@
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if(BUILD_TESTING AND TARGET faset_runtime)
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foreach(tutorial moving following spawning physics)
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set(tutorial_dir "${PROJECT_SOURCE_DIR}/examples/tutorials/${tutorial}")
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add_library(faset_tutorial_${tutorial} STATIC "${tutorial_dir}/Gameplay.cpp")
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target_include_directories(faset_tutorial_${tutorial} PUBLIC "${tutorial_dir}")
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target_link_libraries(faset_tutorial_${tutorial} PUBLIC faset_runtime)
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add_executable(faset_tutorial_${tutorial}_tests "${PROJECT_SOURCE_DIR}/tests/runtime_tutorials.cpp")
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target_link_libraries(faset_tutorial_${tutorial}_tests PRIVATE faset_tutorial_${tutorial})
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target_compile_definitions(faset_tutorial_${tutorial}_tests PRIVATE
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FASET_TUTORIAL_NAME="${tutorial}"
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FASET_TUTORIAL_SCENE="${tutorial_dir}/scene.json")
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add_test(NAME tutorial_${tutorial} COMMAND faset_tutorial_${tutorial}_tests)
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endforeach()
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endif()
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