Checkpoint 2: integrate native Editor, MCP, gameplay builds and standalone export

This commit is contained in:
Emil
2026-09-18 03:40:15 +03:00
parent 5c6b24d34d
commit 999686a896
125 changed files with 16086 additions and 1714 deletions
+31
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#include "Gameplay.hpp"
namespace faset::gameplay {
void registerGameplay(runtime::Runtime& world) {
runtime::Behavior mover;
mover.update = [](runtime::Runtime& game, runtime::EntityHandle self, double delta) {
// fields() returns a configuration copy. transform() returns a live pose copy.
const auto settings = game.fields(self, "tutorial.move_x");
const float speed = settings.value("speed", 2.0f); // metres per second
auto pose = game.transform(self);
pose.position[0] += speed * static_cast<float>(delta);
game.setTransform(self, pose); // This object has no rigid body.
};
world.registerBehavior("tutorial.move_x", std::move(mover));
}
nlohmann::json schema() {
// The FieldId is the map key. Keep it stable if you change a display name.
return nlohmann::json::array({{{"id", "tutorial.move_x"},
{"version", 1},
{"name", "Move along X"},
{"fields",
{{"speed",
{{"id", "speed"},
{"type", "number"},
{"default", 2.0},
{"min", -20.0},
{"max", 20.0},
{"units", "m/s"}}}}}}});
}
} // namespace faset::gameplay
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#pragma once
#include <faset/runtime/Runtime.hpp>
namespace faset::gameplay {
void registerGameplay(runtime::Runtime& world);
nlohmann::json schema();
} // namespace faset::gameplay
+74
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{
"format": "faset.scene",
"version": 1,
"id": "tutorial-moving",
"name": "Moving tutorial",
"dimension": 2,
"simulation": {
"fixed_delta": 0.016666666666666666,
"max_catch_up_ticks": 4,
"physics_substeps": 4,
"gravity": [
0,
-9.81,
0
]
},
"entities": [
{
"id": "actor",
"name": "actor",
"parent": null,
"components": [
{
"id": "actor-faset.transform",
"type": "faset.transform",
"version": 1,
"fields": {
"position": [
0,
0,
0
],
"rotation": [
0,
0,
0
],
"scale": [
1,
1,
1
]
}
},
{
"id": "actor-faset.sprite",
"type": "faset.sprite",
"version": 1,
"fields": {
"color": [
0.2,
0.7,
0.9,
1
],
"size": [
1,
1
]
}
},
{
"id": "actor-tutorial.move_x",
"type": "tutorial.move_x",
"version": 1,
"fields": {
"speed": 2
}
}
]
}
],
"instances": []
}