Checkpoint 2: integrate native Editor, MCP, gameplay builds and standalone export

This commit is contained in:
Emil
2026-09-18 03:40:15 +03:00
parent 5c6b24d34d
commit 999686a896
125 changed files with 16086 additions and 1714 deletions
+74
View File
@@ -0,0 +1,74 @@
{
"format": "faset.scene",
"version": 1,
"id": "tutorial-moving",
"name": "Moving tutorial",
"dimension": 2,
"simulation": {
"fixed_delta": 0.016666666666666666,
"max_catch_up_ticks": 4,
"physics_substeps": 4,
"gravity": [
0,
-9.81,
0
]
},
"entities": [
{
"id": "actor",
"name": "actor",
"parent": null,
"components": [
{
"id": "actor-faset.transform",
"type": "faset.transform",
"version": 1,
"fields": {
"position": [
0,
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],
"rotation": [
0,
0,
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],
"scale": [
1,
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]
}
},
{
"id": "actor-faset.sprite",
"type": "faset.sprite",
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"fields": {
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],
"size": [
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}
},
{
"id": "actor-tutorial.move_x",
"type": "tutorial.move_x",
"version": 1,
"fields": {
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}
}
]
}
],
"instances": []
}