Checkpoint 2: integrate native Editor, MCP, gameplay builds and standalone export
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#pragma once
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#include <faset/core/json.hpp>
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#include <string>
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namespace faset::authoring {
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// Reparents authored TRS while optionally preserving the complete world transform.
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// Non-invertible parents and transforms requiring shear are rejected atomically.
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void reparent_entity(Json& scene, const std::string& entity, const Json& parent, bool keep_world);
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} // namespace faset::authoring
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