Checkpoint 2: integrate native Editor, MCP, gameplay builds and standalone export

This commit is contained in:
Emil
2026-09-18 03:40:15 +03:00
parent 5c6b24d34d
commit 999686a896
125 changed files with 16086 additions and 1714 deletions
+8
View File
@@ -0,0 +1,8 @@
#pragma once
#include <faset/core/json.hpp>
#include <string>
namespace faset::authoring {
// Reparents authored TRS while optionally preserving the complete world transform.
// Non-invertible parents and transforms requiring shear are rejected atomically.
void reparent_entity(Json& scene, const std::string& entity, const Json& parent, bool keep_world);
} // namespace faset::authoring