Checkpoint 2: integrate native Editor, MCP, gameplay builds and standalone export
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@@ -5,16 +5,23 @@
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namespace faset {
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class Error : public std::runtime_error {
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public:
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public:
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Error(std::string code, std::string message, Json details = Json::object())
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: std::runtime_error(std::move(message)), code_(std::move(code)), details_(std::move(details)) {}
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const std::string& code() const noexcept { return code_; }
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Json json() const { return {{"code", code_}, {"message", what()}, {"details", details_}}; }
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private:
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: std::runtime_error(std::move(message)), code_(std::move(code)),
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details_(std::move(details)) {}
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const std::string& code() const noexcept {
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return code_;
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}
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Json json() const {
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return {{"code", code_}, {"message", what()}, {"details", details_}};
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}
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private:
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std::string code_;
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Json details_;
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};
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inline void require(bool condition, const std::string& code, const std::string& message) {
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if (!condition) throw Error(code, message);
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}
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if (!condition)
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throw Error(code, message);
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}
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} // namespace faset
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@@ -11,4 +11,4 @@ inline std::string sha256(std::string_view text) {
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return sha256(std::as_bytes(std::span(text.data(), text.size())));
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}
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std::string sha256_file(const std::filesystem::path& path);
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}
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} // namespace faset
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@@ -11,5 +11,6 @@ Json read_json(const std::filesystem::path& path);
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void atomic_write(const std::filesystem::path& path, std::string_view bytes);
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void atomic_write_json(const std::filesystem::path& path, const Json& value);
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// Rejects traversal and symlink escapes before project-scoped file operations.
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std::filesystem::path project_path(const std::filesystem::path& root, const std::filesystem::path& relative);
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}
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std::filesystem::path project_path(const std::filesystem::path& root,
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const std::filesystem::path& relative);
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} // namespace faset
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@@ -1,3 +1,5 @@
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#pragma once
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#include <nlohmann/json.hpp>
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namespace faset { using Json = nlohmann::json; }
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namespace faset {
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using Json = nlohmann::json;
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}
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@@ -0,0 +1,38 @@
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#pragma once
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#include <filesystem>
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#include <map>
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#include <memory>
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#include <optional>
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#include <string>
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#include <vector>
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namespace faset {
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struct ProcessOptions {
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// First element is the executable. Arguments are passed directly, never through a shell.
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std::vector<std::string> arguments;
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std::filesystem::path working_directory;
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std::map<std::string, std::string> environment;
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};
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struct ProcessPoll {
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bool running{};
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std::optional<int> exit_code;
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std::string output; // Newly available stdout and stderr, combined.
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};
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class Process {
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public:
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explicit Process(const ProcessOptions&);
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~Process();
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Process(Process&&) noexcept;
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Process& operator=(Process&&) noexcept;
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Process(const Process&) = delete;
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Process& operator=(const Process&) = delete;
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ProcessPoll poll();
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// Terminates the process group/job, including its compiler children.
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void cancel();
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private:
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struct Impl;
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std::unique_ptr<Impl> impl_;
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};
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std::filesystem::path find_executable(const std::string& name);
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} // namespace faset
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