Checkpoint 2: integrate native Editor, MCP, gameplay builds and standalone export
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@@ -11,5 +11,6 @@ Json read_json(const std::filesystem::path& path);
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void atomic_write(const std::filesystem::path& path, std::string_view bytes);
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void atomic_write_json(const std::filesystem::path& path, const Json& value);
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// Rejects traversal and symlink escapes before project-scoped file operations.
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std::filesystem::path project_path(const std::filesystem::path& root, const std::filesystem::path& relative);
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}
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std::filesystem::path project_path(const std::filesystem::path& root,
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const std::filesystem::path& relative);
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} // namespace faset
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