Checkpoint 2: integrate native Editor, MCP, gameplay builds and standalone export

This commit is contained in:
Emil
2026-09-18 03:40:15 +03:00
parent 5c6b24d34d
commit 999686a896
125 changed files with 16086 additions and 1714 deletions
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#pragma once
#include <filesystem>
#include <map>
#include <memory>
#include <optional>
#include <string>
#include <vector>
namespace faset {
struct ProcessOptions {
// First element is the executable. Arguments are passed directly, never through a shell.
std::vector<std::string> arguments;
std::filesystem::path working_directory;
std::map<std::string, std::string> environment;
};
struct ProcessPoll {
bool running{};
std::optional<int> exit_code;
std::string output; // Newly available stdout and stderr, combined.
};
class Process {
public:
explicit Process(const ProcessOptions&);
~Process();
Process(Process&&) noexcept;
Process& operator=(Process&&) noexcept;
Process(const Process&) = delete;
Process& operator=(const Process&) = delete;
ProcessPoll poll();
// Terminates the process group/job, including its compiler children.
void cancel();
private:
struct Impl;
std::unique_ptr<Impl> impl_;
};
std::filesystem::path find_executable(const std::string& name);
} // namespace faset