Checkpoint 2: integrate native Editor, MCP, gameplay builds and standalone export
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#pragma once
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#include <filesystem>
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#include <map>
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#include <memory>
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#include <optional>
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#include <string>
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#include <vector>
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namespace faset {
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struct ProcessOptions {
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// First element is the executable. Arguments are passed directly, never through a shell.
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std::vector<std::string> arguments;
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std::filesystem::path working_directory;
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std::map<std::string, std::string> environment;
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};
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struct ProcessPoll {
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bool running{};
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std::optional<int> exit_code;
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std::string output; // Newly available stdout and stderr, combined.
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};
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class Process {
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public:
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explicit Process(const ProcessOptions&);
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~Process();
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Process(Process&&) noexcept;
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Process& operator=(Process&&) noexcept;
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Process(const Process&) = delete;
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Process& operator=(const Process&) = delete;
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ProcessPoll poll();
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// Terminates the process group/job, including its compiler children.
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void cancel();
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private:
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struct Impl;
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std::unique_ptr<Impl> impl_;
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};
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std::filesystem::path find_executable(const std::string& name);
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} // namespace faset
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