Checkpoint 2: integrate native Editor, MCP, gameplay builds and standalone export

This commit is contained in:
Emil
2026-09-18 03:40:15 +03:00
parent 5c6b24d34d
commit 999686a896
125 changed files with 16086 additions and 1714 deletions
+24
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#pragma once
#include <faset/editor/commands.hpp>
#include <functional>
#include <memory>
namespace faset::editor {
class PluginManager {
public:
using Logger = std::function<void(std::string)>;
explicit PluginManager(Commands&, Logger);
~PluginManager();
PluginManager(const PluginManager&) = delete;
PluginManager& operator=(const PluginManager&) = delete;
// Discover and validate the complete dependency graph before loading code.
// Individual failures are reported; dependents are never loaded after one.
void load(const std::filesystem::path& directory);
Json status() const;
Json panels() const;
static std::string fingerprint();
private:
struct Impl;
std::unique_ptr<Impl> impl_;
};
} // namespace faset::editor