Record relocated Lua Release execution on Linux
Native and manual checks / native (ubuntu-24.04) (push) Failing after 33s
Native and manual checks / manual (push) Successful in 29s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
Native and manual checks / native (ubuntu-24.04) (push) Failing after 33s
Native and manual checks / manual (push) Successful in 29s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
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@@ -40,7 +40,7 @@ check. For sanitizers, configure with `-DFASET_SANITIZERS=ON`, build the
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`faset_lua_tests`, `faset_lua_safety_tests`, and `faset_schema_exporter` targets, then
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run `ctest --test-dir <build> --output-on-failure -R '^lua_'`.
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## Not verified here
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## Not verified in the September 18 run
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- Windows compilation or execution of the new module.
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- Graphical/window interaction and real-time Lua reload in a running rendered game.
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@@ -53,3 +53,20 @@ run `ctest --test-dir <build> --output-on-failure -R '^lua_'`.
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The renderer-linked CPU checks used the existing Vulkan loader, repo-pinned Vulkan
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headers and cached Slang, with SDL X11/Wayland disabled. No system graphics packages
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were installed. This proves linkage and CPU validation, not graphics compatibility.
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## September 24 Release follow-up
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The [Release execution record](lua-release-2026-09-24/README.md) closes the
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Linux offscreen export gap above. At source commit `846f1f4`, a Release Editor
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exported the checked-in Lua-only sample into a disposable Unicode-path project.
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The package was relocated, the source project path was hidden, and its Player
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validated and rendered 120 frames on an NVIDIA GeForce RTX 2080 Ti with driver
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595.84 and Khronos validation enabled; zero validation errors were reported.
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The package manifest has `lua_enabled: true`, declared Lua source and its license,
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and no project C++ gameplay source. The five focused Release Lua/schema tests
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passed. This verifies an offscreen run on Linux; a separate physical Windows GPU
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and manual window interaction have not been tested by this record. Windows
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SwiftShader execution is configured in CI and needs a passing run before it is
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claimed as covered.
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