Add measured optional tiled Forward+ lighting
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Native and manual checks / manual (push) Successful in 25s
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@@ -148,7 +148,7 @@ int test_main(int argc, char** argv) {
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const auto first = builds.wait(builds.start_build());
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check(first.state == "succeeded", "Valid custom schema v2 publishes: " + first.error);
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const auto directory = path_from_utf8(first.result.at("directory").get<std::string>());
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for (const auto* entry : {"gpuVertexMain", "gpuShadowMain", "gpuCullMain",
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for (const auto* entry : {"lightTileMain", "gpuVertexMain", "gpuShadowMain", "gpuCullMain",
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"gpuHzbMain", "gpuPostCullMain"})
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for (const auto* extension : {".spv", ".reflection.json"})
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check(fs::is_regular_file(directory / "shaders" /
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