Add measured optional tiled Forward+ lighting
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Native and manual checks / manual (push) Successful in 25s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
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@@ -39,7 +39,9 @@ with tempfile.TemporaryDirectory(prefix="faset-player-diagnostics-") as temporar
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"shadow_caster_budget_drops", "shadow_unavailable_drops",
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"shadow_caster_draws", "sun_shadow_atlas_bytes",
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"local_shadow_atlas_bytes", "gpu_main_raster_ms",
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"gpu_sun_shadow_ms", "gpu_local_shadow_ms"]:
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"gpu_sun_shadow_ms", "gpu_local_shadow_ms",
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"gpu_light_tiles_ms", "light_tile_count", "light_tile_counts_valid",
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"light_tile_candidate_count", "light_tile_overflow_count"]:
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assert field in lighting, (field, lighting)
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assert lighting["submitted_local_lights"] == 0 and \
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lighting["effective_sun_cascades"] == 0 and \
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