Protect native cache paths and snapshot gameplay sources
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@@ -147,8 +147,48 @@ int test_main(int argc, char** argv) {
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authoring::AuthoringService authoring(config.project_root, authoring::builtin_schemas());
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const auto valid = manifest();
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atomic_write_json(config.project_root / "schema-fixture.json", valid);
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{
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auto compiler_config = config;
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compiler_config.project_root = root / "c-only-compiler-project";
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compiler_config.configure_arguments = {
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"-DCMAKE_C_COMPILER:FILEPATH=fixture-c-only"};
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editor::BuildService compiler_build(compiler_config);
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compiler_build.scaffold("Compiler argument fixture", 2);
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atomic_write_json(compiler_config.project_root / "schema-fixture.json", valid);
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const auto compiler_result = compiler_build.wait(compiler_build.start_build());
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check(compiler_result.state == "succeeded",
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"C-only compiler override fixture builds: " + compiler_result.error);
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const auto compiler_args =
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read_json(compiler_config.project_root / "configure-fixture.json");
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std::size_t c_overrides{};
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bool cxx_default{};
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for (const auto& arg : compiler_args) {
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const auto text = arg.get<std::string>();
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if (text.starts_with("-DCMAKE_C_COMPILER")) {
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++c_overrides;
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check(text == "-DCMAKE_C_COMPILER:FILEPATH=fixture-c-only",
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"Typed C override is not replaced by a default compiler");
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}
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if (text.starts_with("-DCMAKE_CXX_COMPILER="))
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cxx_default = true;
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}
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check(c_overrides == 1 && cxx_default,
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"C and C++ compiler defaults are selected independently");
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}
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auto first = builds.wait(builds.start_build());
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check(first.state == "succeeded", "Valid custom schema v2 publishes: " + first.error);
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fs::path compiled_scripts;
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for (const auto& arg : read_json(config.project_root / "configure-fixture.json")) {
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const auto text = arg.get<std::string>();
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constexpr std::string_view prefix = "-DFASET_GAMEPLAY_SOURCE_DIR=";
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if (text.starts_with(prefix))
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compiled_scripts = path_from_utf8(text.substr(prefix.size()));
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}
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check(!compiled_scripts.empty() &&
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compiled_scripts != config.project_root / "Scripts" &&
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read_text(compiled_scripts / "Extensions/BuildOnly.hpp") ==
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"#define BUILD_ONLY 1\n",
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"Native C++ build receives the immutable source snapshot");
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const auto repeated = builds.wait(builds.start_build());
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check(repeated.state == "succeeded" &&
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repeated.result.at("generation") == first.result.at("generation") &&
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