Complete two-pass GPU occlusion, diagnostics, and LOD integration
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@@ -61,6 +61,7 @@ if(FASET_BUILD_RENDERER AND EXISTS "${PROJECT_SOURCE_DIR}/cmake/Renderer.cmake")
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include(cmake/Renderer.cmake)
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include(cmake/Visibility.cmake)
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include(cmake/GpuVisibility.cmake)
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include(cmake/GpuVisibilityAcceptance.cmake)
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endif()
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if(TARGET faset_gameplay AND EXISTS "${PROJECT_SOURCE_DIR}/cmake/Player.cmake")
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include(cmake/Player.cmake)
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