Complete two-pass GPU occlusion, diagnostics, and LOD integration
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@@ -19,6 +19,7 @@ struct Bounds {
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// corners of the local AABB, including rotation, reflection and nonuniform scale.
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// Empty or nonfinite geometry/matrices are rejected instead of being culled.
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Bounds local_bounds(const Mesh& mesh);
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Bounds transformed_bounds(const Bounds& local, const Mat4& model);
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Bounds transformed_bounds(const Mesh& mesh, const Mat4& model);
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struct InstanceUpdate {
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