Complete two-pass GPU occlusion, diagnostics, and LOD integration

This commit is contained in:
Emil
2026-09-23 22:47:15 +03:00
parent 94f7593e55
commit ae537c0a4b
8 changed files with 593 additions and 118 deletions
+1
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@@ -19,6 +19,7 @@ struct Bounds {
// corners of the local AABB, including rotation, reflection and nonuniform scale.
// Empty or nonfinite geometry/matrices are rejected instead of being culled.
Bounds local_bounds(const Mesh& mesh);
Bounds transformed_bounds(const Bounds& local, const Mat4& model);
Bounds transformed_bounds(const Mesh& mesh, const Mat4& model);
struct InstanceUpdate {