Separate historical engine research from current implementation evidence
This commit is contained in:
@@ -206,3 +206,25 @@ The final build-service review also reproduced a publication defect: an invalid
|
||||
custom-field default can pass the build stage's shallow schema check before the
|
||||
Editor rejects it. Full schema validation before publishing `last_build.json` is the
|
||||
next bounded correction; checkpoint 4 does not claim this gate is already complete.
|
||||
|
||||
|
||||
## Acceptance corrections after checkpoint 4
|
||||
|
||||
Gameplay schema publication now uses the same complete metadata validation as the
|
||||
Editor, before either the Player generation or `last_build.json` is published.
|
||||
A native fixture drives the real BuildService with valid custom schema v2 and twelve
|
||||
invalid manifests, checking that the previous binary, schema, manifest and pointer
|
||||
remain unchanged. The focused authoring/process/schema/Session/MCP suite passed 5/5.
|
||||
An authoring-disabled Player configuration still builds without editor services.
|
||||
|
||||
Windows native checks passed for checkpoint 4 (`45bc352`) and `afd773f`, including
|
||||
the previous long-path regression. The full graphics runner also passed its Vulkan
|
||||
1.3 device probe after registering the pinned software ICD on the disposable elevated
|
||||
runner. Full Windows graphics and export acceptance is still in progress; a successful
|
||||
probe alone does not close that gate.
|
||||
|
||||
The final audit identified additional bounded work: source/dependency freshness in
|
||||
the Assets panel, scrolling keyboard focus into view, delivery of explicit gameplay
|
||||
schema migrations, GPU pass labels, and wiring optional ImGui diagnostics. These
|
||||
remain under implementation and verification; the research map now links current
|
||||
implementation evidence instead of claiming the engine has not been started.
|
||||
|
||||
Reference in New Issue
Block a user