Expose P2 GPU visibility modes in standalone Player

This commit is contained in:
Emil
2026-09-23 23:08:58 +03:00
parent fc36312808
commit bb46e0091e
5 changed files with 84 additions and 7 deletions
+1
View File
@@ -104,6 +104,7 @@ struct Snapshot {
enum class VisibilityMode { Direct, GpuFrustum, GpuOcclusion };
// CPU-only validation used before publishing a game or creating Vulkan pipelines.
void validate_shader_bundle(const std::filesystem::path& directory);
void validate_gpu_shader_bundle(const std::filesystem::path& directory);
struct RendererConfig {
std::uint32_t width{1280}, height{720};