Expose P2 GPU visibility modes in standalone Player
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@@ -104,6 +104,7 @@ struct Snapshot {
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enum class VisibilityMode { Direct, GpuFrustum, GpuOcclusion };
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// CPU-only validation used before publishing a game or creating Vulkan pipelines.
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void validate_shader_bundle(const std::filesystem::path& directory);
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void validate_gpu_shader_bundle(const std::filesystem::path& directory);
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struct RendererConfig {
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std::uint32_t width{1280}, height{720};
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