Expose P2 GPU visibility modes in standalone Player
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@@ -216,4 +216,7 @@ detail::load_gpu_shader_bundle(const std::filesystem::path& directory) {
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void validate_shader_bundle(const std::filesystem::path& directory) {
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(void)detail::load_shader_bundle(directory);
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}
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void validate_gpu_shader_bundle(const std::filesystem::path& directory) {
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(void)detail::load_gpu_shader_bundle(directory);
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}
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} // namespace faset::render
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