docs: reconcile P2 optimization and Linux validation
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These files preserve bounded checks and their inputs. Each record states its source revision or working-tree limitation; a passing record does not certify later commits or every supported platform.
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- [MVP acceptance dossier](mvp-acceptance.md): criterion-by-criterion closure, tested revisions and remaining compatibility coverage.
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- [P2 GPU visibility Linux evidence](p2-gpu-visibility-2026-09-23/README.md): Debug/Release GPU acceptance, lavapipe functional checks, relocated Player exports, and explicit platform/performance limits.
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- [Windows software Vulkan](windows-software-vulkan-2026-09-18/README.md): fresh native build, 35 tests, launcher/window/MCP workflows and both relocated Release games on SwiftShader.
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- [Checkpoint 5 Linux acceptance](checkpoint5-linux-2026-09-18/README.md): clean offline source build, first Editor launch, exact-candidate standalone games and live Blender checks.
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- [Final Linux source checks](final-linux-2026-09-18/README.md): `4cb8255` integrated test results and both Release games after the asset-relocation correction, including package manifests and standalone captures.
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