Bind shared lighting ABI and shade authored local lights
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@@ -36,6 +36,35 @@ def parameter(name: str, index: int, shape: str, access: str, stride: int | None
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class ReflectionTests(unittest.TestCase):
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def test_graphics_lighting_abi(self):
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compiler = os.environ["FASET_TEST_SLANGC"]
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with tempfile.TemporaryDirectory(prefix="faset-lighting-abi-") as directory:
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for source, entry, defines in (
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("baseline.slang", "fragmentMain", []),
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("gpu_scene.slang", "gpuVertexMain", ["--define", "FASET_GPU_GRAPHICS=1"]),
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):
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process = subprocess.run(
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[sys.executable, str(SCRIPT), "--compiler", compiler, "--source",
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str(SCRIPT.parents[1] / "shaders" / source), "--entry", entry,
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*defines, "--output", directory],
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capture_output=True, text=True,
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)
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self.assertEqual(process.returncode, 0, process.stderr)
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fragment = json.loads((Path(directory) / "fragmentMain.reflection.json").read_text())
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gpu_vertex = json.loads((Path(directory) / "gpuVertexMain.reflection.json").read_text())
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lighting = {
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(d["set"], d["binding"]): (d["type"], d.get("element_stride"))
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for d in fragment["layout"]["descriptors"]
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}
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self.assertEqual([lighting[1, i] for i in range(4)],
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[("storage_buffer", 80), ("storage_buffer", 80),
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("storage_buffer", 112), ("sampled_image_2d", None)])
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graphics = {
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(d["set"], d["binding"]): d["element_stride"]
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for d in gpu_vertex["layout"]["descriptors"]
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}
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self.assertEqual([graphics[2, i] for i in range(3)], [224, 4, 208])
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def test_gpu_vertex_paths_do_not_require_shader_draw_parameters(self):
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# SV_InstanceID makes Slang subtract BaseInstance and emit DrawParameters.
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# Our indirect commands always use firstInstance=0, so the Vulkan instance
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