Link P2 manual guidance in strict documentation build

This commit is contained in:
Emil
2026-09-23 22:57:22 +03:00
parent de17bc658a
commit d32c33dd0b
2 changed files with 5 additions and 3 deletions
+2 -2
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@@ -86,9 +86,9 @@ It records 10 warm-up and 30 measured frames for Direct, GPU frustum and GPU
occlusion in fixed frustum-heavy, open and occluded scenes. Run it three times and occlusion in fixed frustum-heavy, open and occluded scenes. Run it three times and
compare median/p95 by scene and mode. Keep the raw CSV, hardware/driver, resolution, compare median/p95 by scene and mode. Keep the raw CSV, hardware/driver, resolution,
shader bundle, validation state and source revision with any published result. The shader bundle, validation state and source revision with any published result. The
[P2 acceptance protocol](../../studies/19-p2-gpu-visibility-acceptance.md) [P2 acceptance protocol](https://github.com/emil28092005/Faset_Engine/blob/main/docs/studies/19-p2-gpu-visibility-acceptance.md)
documents the scenes and CSV columns. The documents the scenes and CSV columns. The
[first measured report](../../studies/20-p2-gpu-visibility-benchmark-2026-09-23.md) [first measured report](https://github.com/emil28092005/Faset_Engine/blob/main/docs/studies/20-p2-gpu-visibility-benchmark-2026-09-23.md)
retains three raw runs, p50/p95 and limits. Its Debug/validation profile found retains three raw runs, p50/p95 and limits. Its Debug/validation profile found
GPU MainCull substantially more expensive than direct GPU work, even though the GPU MainCull substantially more expensive than direct GPU work, even though the
GPU route reduced synchronous CPU render-call time. GPU route reduced synchronous CPU render-call time.
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@@ -11,7 +11,9 @@ and how those functions interact with scenes, physics, and the editor.
[acceptance dossier](https://github.com/emil28092005/Faset_Engine/blob/main/docs/validation/mvp-acceptance.md) [acceptance dossier](https://github.com/emil28092005/Faset_Engine/blob/main/docs/validation/mvp-acceptance.md)
for exact source revisions and coverage limits. The optional Lua module is for exact source revisions and coverage limits. The optional Lua module is
documented separately; those historical acceptance results do not certify later documented separately; those historical acceptance results do not certify later
changes. Advanced graphics remain later milestones. changes. GPU visibility and prepared mesh LOD arrived after that MVP; see the
[visibility guide](editor/visibility-lod.md). Advanced lighting and geometry
systems remain later milestones.
Start with [how gameplay works](scripting/index.md), then read Start with [how gameplay works](scripting/index.md), then read
[frame and physics updates](scripting/lifecycle.md). See [frame and physics updates](scripting/lifecycle.md). See