Link P2 manual guidance in strict documentation build
This commit is contained in:
@@ -86,9 +86,9 @@ It records 10 warm-up and 30 measured frames for Direct, GPU frustum and GPU
|
|||||||
occlusion in fixed frustum-heavy, open and occluded scenes. Run it three times and
|
occlusion in fixed frustum-heavy, open and occluded scenes. Run it three times and
|
||||||
compare median/p95 by scene and mode. Keep the raw CSV, hardware/driver, resolution,
|
compare median/p95 by scene and mode. Keep the raw CSV, hardware/driver, resolution,
|
||||||
shader bundle, validation state and source revision with any published result. The
|
shader bundle, validation state and source revision with any published result. The
|
||||||
[P2 acceptance protocol](../../studies/19-p2-gpu-visibility-acceptance.md)
|
[P2 acceptance protocol](https://github.com/emil28092005/Faset_Engine/blob/main/docs/studies/19-p2-gpu-visibility-acceptance.md)
|
||||||
documents the scenes and CSV columns. The
|
documents the scenes and CSV columns. The
|
||||||
[first measured report](../../studies/20-p2-gpu-visibility-benchmark-2026-09-23.md)
|
[first measured report](https://github.com/emil28092005/Faset_Engine/blob/main/docs/studies/20-p2-gpu-visibility-benchmark-2026-09-23.md)
|
||||||
retains three raw runs, p50/p95 and limits. Its Debug/validation profile found
|
retains three raw runs, p50/p95 and limits. Its Debug/validation profile found
|
||||||
GPU MainCull substantially more expensive than direct GPU work, even though the
|
GPU MainCull substantially more expensive than direct GPU work, even though the
|
||||||
GPU route reduced synchronous CPU render-call time.
|
GPU route reduced synchronous CPU render-call time.
|
||||||
|
|||||||
@@ -11,7 +11,9 @@ and how those functions interact with scenes, physics, and the editor.
|
|||||||
[acceptance dossier](https://github.com/emil28092005/Faset_Engine/blob/main/docs/validation/mvp-acceptance.md)
|
[acceptance dossier](https://github.com/emil28092005/Faset_Engine/blob/main/docs/validation/mvp-acceptance.md)
|
||||||
for exact source revisions and coverage limits. The optional Lua module is
|
for exact source revisions and coverage limits. The optional Lua module is
|
||||||
documented separately; those historical acceptance results do not certify later
|
documented separately; those historical acceptance results do not certify later
|
||||||
changes. Advanced graphics remain later milestones.
|
changes. GPU visibility and prepared mesh LOD arrived after that MVP; see the
|
||||||
|
[visibility guide](editor/visibility-lod.md). Advanced lighting and geometry
|
||||||
|
systems remain later milestones.
|
||||||
|
|
||||||
Start with [how gameplay works](scripting/index.md), then read
|
Start with [how gameplay works](scripting/index.md), then read
|
||||||
[frame and physics updates](scripting/lifecycle.md). See
|
[frame and physics updates](scripting/lifecycle.md). See
|
||||||
|
|||||||
Reference in New Issue
Block a user