Open project C++ and Lua sources at diagnostic locations
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+94
-43
@@ -502,51 +502,102 @@ void Session::register_commands() {
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{"configuration_created", create_configuration},
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{"scripts_configuration_created", create_scripts_configuration}};
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});
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commands_.add(
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"faset_script_open",
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"Open a project Lua source in an external editor, never as an executable. Optional editor "
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"is an argv array (default: project editor.script_editor, then zed). Exact {file} and "
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"{project} arguments are replaced; no shell expansion is performed.",
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schema({{"path", text}, {"editor", {{"type", "array"}, {"items", text}, {"minItems", 1}}}},
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{"path"}),
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[&](const Json& args) {
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const auto file = project_path(config_.project_root,
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path_from_utf8(args.at("path").get<std::string>()));
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require(file.extension() == ".lua" && std::filesystem::is_regular_file(file),
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"lua.source", "Select an existing .lua file inside the project");
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Json command = Json::array({"zed", "{file}"});
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const auto settings = project();
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if (settings.contains("editor") && settings.at("editor").is_object() &&
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settings.at("editor").contains("script_editor"))
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command = settings.at("editor").at("script_editor");
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if (args.contains("editor"))
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command = args.at("editor");
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require(command.is_array() && !command.empty(), "lua.editor",
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"Configure editor.script_editor as a nonempty executable/argument array");
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std::vector<std::string> arguments;
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bool has_file = false;
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for (const auto& part : command) {
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require(part.is_string(), "lua.editor", "Editor arguments must be strings");
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auto argument = part.get<std::string>();
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require(argument.find('\0') == std::string::npos, "lua.editor",
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"Editor arguments cannot contain NUL");
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if (argument == "{file}") {
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require(!arguments.empty(), "lua.editor", "The first argument is the editor");
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argument = path_to_utf8(file);
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has_file = true;
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} else if (argument == "{project}") {
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require(!arguments.empty(), "lua.editor", "The first argument is the editor");
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argument = path_to_utf8(std::filesystem::absolute(config_.project_root));
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}
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arguments.push_back(std::move(argument));
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const auto open_source = [this](const Json& args, bool lua_only) -> Json {
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const auto path_error = lua_only ? "lua.source" : "source.path";
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const auto editor_error = lua_only ? "lua.editor" : "source.editor";
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const auto requested = path_from_utf8(args.at("path").get<std::string>());
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require(!requested.empty() && !requested.is_absolute(), path_error,
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"Choose an existing source inside Scripts");
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for (const auto& part : requested)
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require(part != "..", path_error, "Source path cannot traverse outside Scripts");
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std::filesystem::path file;
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try {
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file = project_path(config_.project_root, requested);
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} catch (const std::exception&) {
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throw Error(path_error, "Source path must stay inside project Scripts");
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}
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const auto project_root = std::filesystem::weakly_canonical(config_.project_root);
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const auto relative = file.lexically_relative(project_root);
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const auto name = generic_path_to_utf8(relative);
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const auto extension = path_to_utf8(file.extension());
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const bool supported = extension == ".cpp" || extension == ".hpp" ||
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extension == ".h" || extension == ".cc" ||
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extension == ".cxx" || extension == ".lua";
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require(name.starts_with("Scripts/") && supported &&
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(!lua_only || extension == ".lua") &&
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std::filesystem::is_regular_file(file),
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path_error, "Choose an existing source file inside Scripts");
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const auto line = args.value("line", 1);
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const auto column = args.value("column", 1);
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require(line > 0 && column > 0, path_error, "Source line and column must be positive");
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Json command = Json::array({"zed", "{file}:{line}:{column}"});
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const auto settings = project();
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if (settings.contains("editor") && settings.at("editor").is_object() &&
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settings.at("editor").contains("script_editor"))
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command = settings.at("editor").at("script_editor");
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if (args.contains("editor"))
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command = args.at("editor");
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require(command.is_array() && !command.empty(), editor_error,
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"Configure editor.script_editor as a nonempty executable/argument array");
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auto replace = [](std::string& target, std::string_view token,
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const std::string& replacement) {
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bool found = false;
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std::size_t position = 0;
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while ((position = target.find(token, position)) != std::string::npos) {
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target.replace(position, token.size(), replacement);
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position += replacement.size();
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found = true;
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}
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require(!arguments.front().empty(), "lua.editor", "Choose an editor executable");
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if (!has_file)
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arguments.push_back(path_to_utf8(file));
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return found;
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};
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std::vector<std::string> arguments;
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bool has_file = false;
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for (const auto& part : command) {
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require(part.is_string(), editor_error, "Editor arguments must be strings");
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auto argument = part.get<std::string>();
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require(argument.find('\0') == std::string::npos, editor_error,
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"Editor arguments cannot contain NUL");
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if (arguments.empty())
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require(!argument.empty() && argument.find('{') == std::string::npos,
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editor_error, "The first argument must be an editor executable");
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else {
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has_file |= replace(argument, "{file}", path_to_utf8(file));
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replace(argument, "{line}", std::to_string(line));
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replace(argument, "{column}", std::to_string(column));
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replace(argument, "{project}", path_to_utf8(project_root));
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}
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arguments.push_back(std::move(argument));
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}
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if (!has_file)
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arguments.push_back(path_to_utf8(file));
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try {
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launch_detached(arguments, config_.project_root);
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log("Opened Lua source in external editor: " + args.at("path").get<std::string>());
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return Json{{"opened", args.at("path")}};
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});
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} catch (const std::exception& error) {
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throw Error(editor_error, "Could not launch external source editor",
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{{"reason", error.what()}});
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}
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log("Opened source in external editor: " + name);
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return {{"opened", name}, {"path", name}, {"line", line}, {"column", column}};
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};
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const auto source_schema = schema(
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{{"path", text},
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{"line", {{"type", "integer"}, {"minimum", 1}}},
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{"column", {{"type", "integer"}, {"minimum", 1}}},
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{"editor", {{"type", "array"}, {"items", text}, {"minItems", 1}}}},
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{"path"});
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commands_.add("faset_source_open",
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"Open a C++ or Lua source under Scripts at a one-based line and column. "
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"The editor is an argv array; {file}, {line}, {column} and {project} are "
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"substituted without a shell.",
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source_schema, [open_source](const Json& args) {
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return open_source(args, false);
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});
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commands_.add("faset_script_open",
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"Open a project Lua source in an external editor. This compatibility command "
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"retains Lua-only validation and uses the same safe source launcher.",
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source_schema, [open_source](const Json& args) {
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return open_source(args, true);
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});
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commands_.add("faset_export",
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"Build, validate and export a resolved authoring snapshot to a project-relative "
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"output directory. Returns a job ID.",
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