Checkpoint 3: deliver playable samples and complete native authoring workflows
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@@ -36,6 +36,9 @@ Create a project and open the native Editor:
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build/linux-debug/faset_editor --project "$PWD/MyGame" --new MyGame --dimension 3
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```
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You can also run `build/linux-debug/faset_editor` without arguments to open the
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project launcher and create or select a project using the native interface.
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Use **Build C++** after changing `MyGame/Scripts/Gameplay.cpp`, then **Play**.
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The Player runs separately. Stop it before changing and rebuilding C++ gameplay.
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See [MCP and CLI](../editor/mcp.md) for headless authoring and automation.
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@@ -73,3 +76,6 @@ ctest --preset windows-debug
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Windows acceptance is tracked separately from Linux; a successful Linux build does
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not verify a Windows build.
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The repository's `docs/TOOLCHAINS.md` records the exact compiler, SDK and GPU profiles
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used in observed validation, separately from the minimum tool requirements above.
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