Checkpoint 3: deliver playable samples and complete native authoring workflows
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@@ -9,6 +9,7 @@
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namespace faset::authoring {
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Json make_scene(std::string name, int dimension = 3);
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Json default_simulation_settings();
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Json make_entity(const SchemaRegistry& schemas, std::string name, const std::string& parent = "");
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void validate_scene(const Json& scene, const SchemaRegistry& schemas);
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