Checkpoint 3: deliver playable samples and complete native authoring workflows
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@@ -20,6 +20,8 @@ class EditorUI {
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void select_document(const std::string& document);
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const std::string& selected_entity() const;
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void select_entity(const std::string& entity);
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bool project_switch_requested() const;
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void set_project_switch_enabled(bool enabled);
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private:
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struct Impl;
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@@ -23,6 +23,8 @@ class StdioTransport {
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bool closed() const noexcept {
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return closed_;
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}
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// Write failure closes this transport; a disconnected client never exits
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// the Editor process. A GUI can continue after closed() becomes true.
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void send(const Json& message);
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private:
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@@ -0,0 +1,34 @@
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#pragma once
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#include <faset/ui/ui.hpp>
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#include <optional>
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namespace faset::editor {
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struct ProjectSelection {
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std::filesystem::path path;
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std::string name;
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int dimension = 3;
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bool create = false;
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};
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// Records only existing, valid projects. Call after successful Session setup.
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void remember_project(const std::filesystem::path& project);
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class ProjectLauncher {
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public:
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ProjectLauncher(render::Renderer&, const std::filesystem::path& engine_root,
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const std::filesystem::path& initial_project = {},
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const std::filesystem::path& recent_store = {});
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~ProjectLauncher();
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void frame(const std::vector<render::Event>&);
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const render::Snapshot& snapshot() const;
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ui::Context& widgets();
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const std::optional<ProjectSelection>& selection() const;
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bool cancelled() const;
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private:
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struct Impl;
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std::unique_ptr<Impl> impl_;
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};
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std::optional<ProjectSelection>
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run_project_launcher(const std::filesystem::path& engine_root,
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const std::filesystem::path& initial_project = {},
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std::uint64_t max_frames = 0, const std::filesystem::path& capture = {});
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} // namespace faset::editor
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@@ -46,6 +46,8 @@ class Session {
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void register_commands();
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Json assets_list() const;
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Json jobs() const;
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std::string source_signature() const;
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Json schema_status() const;
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Json job(const std::string& id) const;
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void load_schema(const std::filesystem::path& path);
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void launch_player(Json scene, const std::filesystem::path& executable);
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@@ -65,5 +67,9 @@ class Session {
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std::string pending_play_job_;
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Json pending_play_scene_;
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std::unique_ptr<PluginManager> plugins_;
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std::map<std::string, std::string> submitted_sources_;
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std::string schema_source_signature_;
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bool schema_loaded_ = false;
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std::string schema_error_;
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};
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} // namespace faset::editor
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