Checkpoint 3: deliver playable samples and complete native authoring workflows
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@@ -20,6 +20,8 @@ class EditorUI {
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void select_document(const std::string& document);
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const std::string& selected_entity() const;
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void select_entity(const std::string& entity);
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bool project_switch_requested() const;
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void set_project_switch_enabled(bool enabled);
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private:
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struct Impl;
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