Checkpoint 3: deliver playable samples and complete native authoring workflows
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#pragma once
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#include <array>
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#include <cstdint>
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#include <filesystem>
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#include <string>
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#include <vector>
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namespace faset::render::detail {
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struct ShaderCode {
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std::vector<std::uint32_t> words;
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std::string layout_fingerprint;
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};
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std::array<ShaderCode, 3> load_shader_bundle(const std::filesystem::path& directory);
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} // namespace faset::render::detail
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