Complete MVP acceptance, publish platform evidence and finalize the manual
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@@ -1,8 +1,9 @@
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# Build from source
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!!! note "Implementation checkpoint"
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Linux Editor, Player and export integration are tested. Final Windows graphics/export
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acceptance is tracked separately in the implementation report.
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!!! note "Verified build profiles"
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The Editor, Player and both sample exports passed the recorded Linux and Windows
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profiles. Linux rendering used an RTX 2080 Ti; Windows CI used SwiftShader. This
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does not certify every graphics driver or display configuration.
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## Linux prerequisites
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@@ -91,8 +92,18 @@ cmake --build --preset windows-debug --parallel
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ctest --preset windows-debug
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```
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Windows acceptance is tracked separately from Linux; a successful Linux build does
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not verify a Windows build.
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Windows acceptance uses a fresh native CI checkout, full Editor build, launcher
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Create/Open tests, native window/MCP tests and standalone Release exports. Its
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software Vulkan driver is a CI fixture; install your normal hardware Vulkan driver
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on a development desktop. See the
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[acceptance dossier](https://github.com/emil28092005/Faset_Engine/blob/main/docs/validation/mvp-acceptance.md)
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for observed results.
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Native Wayland programmatic restore was skipped when the tested compositor declined
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the operation; XWayland passed. If this affects your desktop, run the Editor with
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`SDL_VIDEODRIVER=x11`. Real system IME composition and movement between physical
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monitors with different scale factors remain compatibility checks, beyond the
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passing deterministic text/DPI tests.
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The repository's `docs/TOOLCHAINS.md` records the exact compiler, SDK and GPU profiles
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used in observed validation, separately from the minimum tool requirements above.
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