Complete MVP acceptance, publish platform evidence and finalize the manual
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This commit is contained in:
Emil
2026-09-18 06:23:32 +03:00
parent 4cb82556de
commit dd02f9cae8
52 changed files with 4228 additions and 99 deletions
+1 -1
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@@ -41,7 +41,7 @@ The Player window title and console identify the controls and objective; the gam
`project.faset.json` chooses `Scenes/main.scene.json`. The scene stores object/component IDs, transforms, physics settings, and entity references in the collector component. `Scripts/Gameplay.cpp` owns the round's transient C++ state and registers its editable schema. `speed` and `jump_speed` use metres per second.
Change JSON and restart Play to see new level data. Change C++ or its schema, then stop, build, and restart; C++ hot reload is not implemented. Runtime pickup progress does not rewrite the authoring scene or create Undo entries.
Edit the scene through the Inspector and restart Play to see new level data. Change C++ or its schema, then stop, build, and restart; C++ hot reload is not implemented. Runtime pickup progress does not rewrite the authoring scene or create Undo entries.
## Verify