Refine dark editor and launcher interface
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@@ -97,15 +97,16 @@ Read the fresh value and retry; the stale edit does not silently replace the new
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## Refresh C++ metadata
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**Build C++ !** and the status message indicate stale gameplay metadata, for example
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after changing gameplay sources or after a failed build. Choose **Build C++**, then
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check **Jobs** and **Console**. A successful build and schema export refresh the
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Inspector. A failed build retains the previous metadata and reports the failure.
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The status message indicates stale gameplay metadata, for example after changing
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gameplay sources or after a failed build. Hover over **Build** for details, then
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choose **Build** and check **Jobs** and **Console**. A successful build and schema
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export refresh the Inspector. A failed build retains the previous metadata and
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reports the failure.
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A missing schema or unsupported component version appears as read-only raw fields
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with **Copy raw fields**. Restore a missing module to make its schema available.
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For an older component, declare [data migration rules](../scripting/api.md#editor-data-migrations),
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choose **Build C++**, then **Migrate to v…** in the Inspector. This is one undoable
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choose **Build**, then **Migrate to v…** in the Inspector. This is one undoable
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authoring edit; save explicitly afterward. Inherited components show **Open source
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to migrate** instead. Top-level local additions migrate in their owning instance.
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Missing rules or conversion errors preserve the data and appear in Console.
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@@ -151,6 +152,11 @@ messages and diagnostics. **Jobs** shows build/import/export progress and cancel
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drag panel dividers to resize the Scene, Inspector, and bottom areas. These choices
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are stored per project in `.faset/editor-layout.json`.
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File rows put the filename before its directory; hover to see the full project-relative
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path. Long generated hexadecimal filenames are shortened in the list, while the
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path and underlying asset identity remain intact. The search field filters by the
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full project-relative path.
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The current layout supports these panel sizes and bottom-tab ordering. It does not
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provide floating panels or multiple Editor windows. Theme and base layout JSON live
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in the engine's `assets/ui/dark.json` and `assets/ui/editor-layout.json`. The Editor
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