Track actual gameplay sources in async build results
Native and manual checks / native (ubuntu-24.04) (push) Failing after 34s
Native and manual checks / manual (push) Successful in 31s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (ubuntu-24.04) (push) Failing after 34s
Native and manual checks / manual (push) Successful in 31s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
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@@ -75,7 +75,6 @@ class Session {
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std::string pending_play_job_;
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Json pending_play_scene_;
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std::unique_ptr<PluginManager> plugins_;
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std::map<std::string, std::string> submitted_sources_;
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std::string schema_source_signature_;
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bool schema_loaded_ = false;
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std::string schema_error_;
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